In this project, I have done the design by following the design theory of every UI/UX principle.
Some of those principles which i have followed are here:
Proximity: Elements close to each other are perceived as a group (e.g., keeping a label right next to its input field).
Similarity: We assume things that look alike (same color or shape) perform the same function. This is why all "Primary" buttons should look identical.
Closure: The brain fills in gaps. You don't need a full border around a card for a user to perceive it as a distinct container.
Figure-Ground: Use shadows or overlays (modals) to tell the user what is in the "foreground" (the focus) vs. the "background."
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